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 XNAtutorial.com

XNAtutorial.com XNAtutorial.com provides video tutorial instructions for beginners wanting to get into game programming. Great tutorials!

www.xnatutorial.com | Dead Link ? | 196 hits

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  • XNA Game Studio 2.0 - 13-12-2007
    Even though most people beat me to the announcement, the XNA Team just took the new version of XNA Game Studio out of beta, dropping the Express in the name. You can download it and play with the new features, such as networking, 3D sound in XACT, better Xbox connectivity, game packer, improved graphics-device loss [...]

  • Books to keep you going - 15-10-2007
    On October 14th, 2007 at 10:47 am, Pernambuco-Brazil said: In your opinion, what´s the best XNA book? Hey there! Short answer: XNA Unleashed by Chad Carter. Long answer: It depends on what skill level you are. If you have zero knowledge of C#, start with Learning C# or Programming C# by Jesse Liberty. Learning C# covers the first half of Programming C# [...]

  • Singletons and XNA GSE Refresh - 30-04-2007
    Refresh A new version of XNA Game Studio Express was released, which require Visual C# Express Service Pack 1. The refresh provides Vista support, XACT 3D audio, performance boosts, bitmap fonts, and a distribution packer. You no longer have to give up your source code. At the same time, Creators.Xna.com received new content. This included the long [...]

  • No More Weekly Updates - 12-03-2007
    My workload increased over the last two months, which means less time spent on XNA. In essence, I have to cut a hobby. One particular hobby consumed more and more time each week, yet not increasing proportionately in funness - weekly updates. simply put, XNA has gotten big. I enjoy keeping myself up to date about the XNA community, and I will [...]

  • Weekly Update - Chronological Order Today - 27-02-2007
    Almost in chronological order today, for no apparent reason. (c: Maxwell Abernethy released Trans2D, a lightweight open source graphics library which improves on the SpriteBatch with a hierarchical model. Each sprite has its own transformed space, so modeling multi-sprites is a breeze, as is layering. There is also a bitmap font system, and many sample applications to go [...]